![]() Either that or eventually I end up going to war with one of them anyway, in which case I can just send a fleet to take it. ![]() Usually because a war has broken out between two of the neutrals and they either withdraw their trade fleet or one destroys the other. What I normally do then is just camp the trade lane through the zone with an unimportant vessel (like a frigate or sloop) and use it to ninja a trade port as soon as one is left unoccupied. ![]() So, like you I find unless I time it perfectly I arrive at a trade zone with all of the trade ports already occupied by random neutral nations. I personally like to let the other nations deal with the pirates occupying the trade zones, as i rarely have either the naval technology or the money to create fleets capable of taking on the pirate galleon's early in the game. I always end up going to a trade node to late and some randomcountry like Georgie has everything for some reason. ![]() That way at least your allies and friends get to make some money, only your enemies starve to death. ![]() Originally posted by Didz:This is such a powerful strategy that I hamper myself with a house rule that says I'm not allowed to occupy more than one trade zone in each trade theatre. ![]()
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